Resident Evil - Ambient Level Sample
Horror games are by far some of the most difficult to score genres, in my opinion. There are so many different emotions to consider it...
Project Blitz Waltz
My most recent sample is underway, and I'm so excited to share it! Even if it's only 47 seconds, I'm still very proud of what's been...
Off-Chord Notes
Most piano compositions (symphony and modern music too) tend to have a clearly defined chord structure. Classical has rhythm and great...
Fallout 3 Opener - New Sample!
This opening trailer took some time to hash out. It's not every day that you're thrown back into the 1950's, when it's actually 2277 and...
Suggested Reading: A Composer's Guide to Game Music by Winifred Phillips
I recently read Winifred Philips A Composer's Guide to Game Music and found it to be a huge help in developing music samples for video...
Too Much Repetition? Use Transitions!
If a piece of music is boring, it's probably because it repeats itself too much or in too many ways. If you look at modern piano music...
Finding the Rhythm
I've been fighting with the chord progression in my new piano composition, but I think I finally figured it out. It is still a working...
Welcome to Rapture! - The BioShock Sample
The BioShock opening was difficult to rethink. The melody that Garry Schyman developed was already so beautiful that it felt hard to...
The Long Road of Composing...
My first day of composing was back in 7th grade, and man were things a lot simpler. Repetition, repetition, repetition. Every so often...
Inspiration and Composing
Music changes the way we perceive any given situation in media. We add emotion and layers to the message that is being conveyed. The most...